![]() ![]() A very obvious example - partially - is the explicit selection you can do between directx 9 and 11 (this is only a very small part of the picture of what's going on in a game engine, there are several, huge things that can happen even if you stay on dx9). That means it may be effectively "next gen" if you have a new card but drop back to old gen tech with an old card. Movement speed reduced from 250 to 235 Items Wand of Lightning Shield Duration reduced from 20 seconds to 10 seconds This reduces total damage from 400 to 200 Last update: Tuesday, DecemGenre: Strategy File size: 1. Also make sure to understand that most engines have different PATHS for different hardware. ![]() Whatever it started, this isn't what it started from. HKEYCURRENTUSERSoftwareBlizzard EntertainmentWarcraft IIIMisc 'seenintromovie'dword:00000001. Add this key to the registry to tell the game that you have seen the intro already. So yeah, an engine like wow's that has - I suspect - more than 100 people working on it, expect its "generation" to jump in a matter of 6 months. Windows 7 can´t play the intro movie so it crashes and return to the desktop. In some "jargon" for 3D gaming he basically jumped at least one generation forward. Select Selective startup and uncheck Load startup items. ![]() You could try rebooting using Selective Startupto see if that helps. ![]() He took an engine that had most of its 3D assets on RAM/CPU and transferred them to the GPU. Sometimes the game closing with no error can be caused by other programs that are running in the background. Reality is, heavy editing on an engine can make it completely different in a matter of a few months.įor example, I've seen a single guy, just one guy, take the open source engine of quake3 and adding it Vertex Buffer Object support for almost all of its assets. Warcraft III: The Frozen Throne My wc3 has been ridiculously slow lately aclichedboy14 years ago1 It will lag up if there's more than about 30 units on the map. I can talk from experience in engine programming:Ī lot of people believe that game engines are some kind of 'closed' entity that is unchanged. ![]()
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